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![]() ![]() This new process gives us high-quality textures, and it essentially replaces our high-poly workflow we’ve used in the past. Reece Prades, Senior Environment Artist: For Forza Horizon 5 foliage, we used a new authoring process which we call vector light. Processing scans of local Mexican foliage ![]() Along with the innovations found, we also spent a lot of time refining our workflows and process for the more traditional Substance 3D use-cases. This led us to look at using Substance 3D tools in new and unique ways across almost every art discipline. Easier said than done!ĭuring pre-production for Forza Horizon 5, we did a lot of exploration and investigation in integrating even more procedural and non-destructive workflows. The main challenges for us were figuring out how to achieve the diversity of biomes within the largest Forza Horizon map yet whilst pushing consistent next-gen visuals across the board. We also wanted to make sure that the Horizon Festival complemented and highlighted the beauty and vibrancy that Mexico had to offer. Crafting an honest and authentic representation of Mexico was very important to us. Not only celebrate the land but celebrate its culture and rich history. We really wanted to celebrate the beauty of Mexico.
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